You have of course your different ship types, but you can't capital ship spam if your not smart about it (I.E thrawn pienser) the empires ships does not spawn alot of fighters, even in tier 5 its their biggest weakness (tho the ones who are spawned, are pretty good) you can make carriers to carry alot of fighters into combat which is very recommended since you can out fighter and bomber your opponent, But as I have felt, the rebels have the best carriers since the have some of if not the best fighters. The fighters are not endless as you lose money for losing them, which means you can basically spawn almost unlimited fighter, or at least the full capacity of your ships. The factions are decently balanced as the empire gets stronger, while I noticed the zann consortium were the strongest at tier 1-2, while rebels are good at 2-4 and can even destroy your costly ships at tier 5 if not careful. The space battles can get intense if using the infinite cap mod. Remember how I said this is the most beautiful mod, if you dont believe me, spawn in a ISD or the Executor star destroyer and you'll see. This is the bread and butter of the game. Talking about the starforge, ITS TOME FOR THE MAIN EVENT, SPACE BATTLES. You can even get the starforge (cost alot but amazing effect). If you capture certain planets (naboo, kashyeek (it says rebels can use wookies on ground) Mandalore) you can build their ships and maybe even the ground units. Like I said, I've only played as empire, but your not limited to empire units. Lastly, I end up finding my self auto resolving both defending and attacking, since all you have to do is do what the AI does and throw only like 10+ regiments and lost maybe 1-2 a battle. They throw 50+ regiments at you and you can only have 3 defending besides the garrisons on the ground. Even on a planet with the most ground structures. Bonus points hes a skilled commander, making your fleet stronger. The Zsinj faction leader Warlord Zsinj starts off with an Executor (Iron Fist, formerly Brawl) in any scenario he is playable in, including Empires End. Tho a complaint is that you litterly can't defend any planet on any difficulty. Welcome to the Subreddit for the real time strategy hit Star Wars: Empire at War and all its related expansions and mods. Which is nice because your never without infantry when your vehicle spamming. The ground is set up for you to have regiments instead of individual. They just added ground battles, and so far as empire. But the mod is really fun and very beautiful IF NOT the most beautiful mod for the game. Even after applying the 4GB patch and having it improve the game's performance slightly, my FPS is still abysmally low in any large space battles featuring more than one or two capital ships, such as a Lucrehulk, a Titan-class Star Destroyer, or god forbid, the Executor Super Star Destroyer.Well I can provide some feedback □ sadly I've only played through as empire. Inside the EAW Remake mod's installation folder (within the main EAW game folder) there is a 4GB patcher tool that patches the "swfoc.exe" executable in the "Empire at War/corruption" sub-directory, but results after patching aren't that great, it will help but just a bit. There is one thing that's you can do to improve your performance in the EAW Remake 3.0 mod. the game engine does not utilize more than a tiny fraction of a modern multi-core CPU and barely utilizes a modern GPU to perform its many calculations. The game's engine is from 2006 and is extremely CPU-limited, i.e. So, I know how to activate the mods for the game, but how do I activate more that one its possible with very few mods, such as a infinite pop cap + a infinite credit mod, you can do this by launching the game by going into properties and then Boot Options and typing into Modpath. If a super star destroyer shows up to your battle, then the FPS drops down to 1 FPS. I feel your pain, since this mod is FANTASTIC, but it is unplayable in all but the smaller space battles. A lot of us with powerful gaming PC's have the exact same problem with the EAW Remake 3.0 mod.
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